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... Let's just say Crysis 2 is running sh***y console graphics ... There are four graphics settings that you can currently change in game: 1. resolution 2. v-sync 3. fullscreen 4. system spec ...
How Crytek doomed Crysis 2's PC version - DasReviews ...
Oh man, that makes two of us :'( I knew that PC as a gaming platform would eventually go from the "cutting edge" to the back burners but I never thought it would be this soon...
I can apprceciate the devlopers (Crytek) no longer having the budget or timeline from the Producers (EA) to deal with the umilmited combinations and permutations that is, essentially, the PC platform but I was hoping a few developers would still hold out. But the consoles have won the battle, with only Enthusiast PC HW manufacturers & vendors really loosing out here. Consoles don't evolve as quick as PC Graphics cards...
Long gone are the days where we had unlimited configuration options...
*Sniff*... my Crysis cfg file...
...
r_Height = 1050
r_Width = 1680
...
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
And - *sniff* - my Far Cry Benchmarking batch file...
echo Running FarCry Benchmark, 1024x768
Bin32\FarCry.exe -DEVMODE "#demo_num_runs=2" "#demo_quit=1"
#r_Width=1024" "#r_Height=768" "map research" "demo research"
...
START /WAIT notepad.exe levels\research\research.log
...
*sniff* Even my Quake 2 cfg... :cryyy:
...
bind 0 "use BFG10K"
bind 3 "use Super Shotgun"
bind 7 "use Rocket Launcher"
bind 9 "use Railgun"
...
bind F5 " TO FRAG OR NOT TO FRAG: THAT IS THE QUESTION...; (ANSWER...FRAG OR DIE TRYIN!)"
bind F10 " Boy, I done fragged you up big-time.; wave 2"
...
set gl_shadows "1"
set gl_driver "opengl32"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
set gl_ext_multitexture "1"
set fov "90"
...
Or from Q3A "...can you say, Rocket Jump...?"
bind j vstr rjump
set uhhh "wait;wait;wait;wait"
set rjump_1 "set freelook 0;set cl_pitchspeed 999;+lookdown;vstr uhhh;+attack;+moveup"
set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
set rjump "vstr rjump_1;vstr uhhh;vstr rjump_2;vstr uhhh;centerview"
***EDIT***
Can't forget, Unreal which was "unreal" when it came to configuring and optimizing everything... Unreal was the first game I played to incorporate 4ch surround sound... Razorjacks screaming by...
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
;GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
...
RenderDevice=OpenGLDrv.OpenGLRenderDevice
DefaultGame=UnrealShare.SinglePlayer
DefaultServerGame=UnrealShare.DeathMatchGame
...
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
...
Use3dHardware=True
...
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
...
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=False
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True
Use3dfx=False
UseTripleBuffering=True
...
---------------
I think soon it will be time to bail... :can:
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