- Joined
- Mar 27, 2011
- Messages
- 14,125
- Points
- 113
I don't expect huge changes, but I definitely expect some regarding FOV because it can drastically increase immersion. 220 degrees around and ~140 up/down would be ideal.
FOVE is leading the eye tracking race, and I'm sure we'll see it implemented, since it has the potential to drastically reduce the gpu load. With a larger FOV, the periphery really does not require anywhere near as much detail which would be a plus also.
I'm fully expecting VR to become an office and household staple by 2020. The biggest technological hurdle to it will be in providing input for the other senses.
FOVE is leading the eye tracking race, and I'm sure we'll see it implemented, since it has the potential to drastically reduce the gpu load. With a larger FOV, the periphery really does not require anywhere near as much detail which would be a plus also.
I'm fully expecting VR to become an office and household staple by 2020. The biggest technological hurdle to it will be in providing input for the other senses.