- Joined
- Mar 27, 2011
- Messages
- 14,125
- Points
- 113
Re: Oculus Rift / Samsung Gear / VR in general?
I'm really not all that interested in VR from a gaming perspective at all. I have games in my steam library that I realistically will never touch, if I'm being honest with myself. But they were on sale, and so I have them.
What's amazing about VR to me, is the potential for curated experiences, interactivity, long distance control, and just general exploration.
Odds that I'll ever be able to afford a jetpack... exceedingly low. Odds that I will be able to strap a 360/180 camera onto a drone, and pilot it, with a VR headset... EXTREMELY high.
It's far from a perfect experience, but I'd suggest samsung gear vr for you. Resolution is not quite there, but you can use apps like neflix and lie down completely on your back, or side, or whatever, and still be watching a show on a virtual 80" screen.
Tried out a couple of rollercoaster experiences the other day actually... they are pretty cool
Waiting to try both HTC Vive, and Oculus, before I actually commit to either one.
Edit: VR is also setting new technical barriers that need to be overcome, which IMO is fantastic... higher pixel density screens are needed, 8x what we have now. GPU processing power is needed to push all of that, camera equipment HAS TO catch up to to actually provide a real feeling of presence. Flash based storage has to evolve to accommodate the HUGE files that are required for VR even now, let alone with higher resolutions, and even ISPs need to catch up... many people experience hic-ups streaming 4k... now imagine what happens when people want to stream 16-32k PER EYE.
Some of the most interesting experiences to me so far were from concerts actually. Resolution, both on capture, and playback is IMO the biggest stumbling block. I hope we'll also begin to somehow move away from the current setup, where you're looking at just to lenses, like in binoculars.
I'm really not all that interested in VR from a gaming perspective at all. I have games in my steam library that I realistically will never touch, if I'm being honest with myself. But they were on sale, and so I have them.
What's amazing about VR to me, is the potential for curated experiences, interactivity, long distance control, and just general exploration.
Odds that I'll ever be able to afford a jetpack... exceedingly low. Odds that I will be able to strap a 360/180 camera onto a drone, and pilot it, with a VR headset... EXTREMELY high.
It's far from a perfect experience, but I'd suggest samsung gear vr for you. Resolution is not quite there, but you can use apps like neflix and lie down completely on your back, or side, or whatever, and still be watching a show on a virtual 80" screen.
Tried out a couple of rollercoaster experiences the other day actually... they are pretty cool
Waiting to try both HTC Vive, and Oculus, before I actually commit to either one.
Edit: VR is also setting new technical barriers that need to be overcome, which IMO is fantastic... higher pixel density screens are needed, 8x what we have now. GPU processing power is needed to push all of that, camera equipment HAS TO catch up to to actually provide a real feeling of presence. Flash based storage has to evolve to accommodate the HUGE files that are required for VR even now, let alone with higher resolutions, and even ISPs need to catch up... many people experience hic-ups streaming 4k... now imagine what happens when people want to stream 16-32k PER EYE.
Some of the most interesting experiences to me so far were from concerts actually. Resolution, both on capture, and playback is IMO the biggest stumbling block. I hope we'll also begin to somehow move away from the current setup, where you're looking at just to lenses, like in binoculars.
Last edited: