Re: Oculus Rift / Samsung Gear / VR in general?
I've played for about 10 hours now, and am physically exhausted. My feet hurt, but I don't want to stop, it is so much fun. So far I've only played The Lab, and tried a bit of Tilt Brush (as seen above), Modbox, Budget Cuts, and Virtual Desktop. I still have lot more stuff to try. I felt no motionlessness, however during the first two hours I felt some random dizziness very briefly - it just felt a bit 'off', but not feeling sick. I seem to have adjusted to it now and have not felt it any more since.
The headset felt heavier than I expected during the first time I put it on, but I soon forgot about it. The comfort is ok, but not great, mainly the face padding feels a bit rough and sometimes itchy. I hope to find some third party cover for it. The field of view does not quite cover the entire field of vision, if I look around the edges I can see darkness. But this is forgotten ones you are in a game. Same with the low resolution and screen door effect, which is there if you look for it. I only notice the lack of pixels when looking at stuff that is far away in the distance. Stuff which are up close look incredibly detailed and real, especially in some of the experiences in The Lab are absolutely incredible.
More on talk on The Lab, which is free, my favorite experiences are Slingshot, Longbow, and Xortex. Slingshot has some hilarious voice acting, awesome physics and amazing visual detail, and is tons of fun to play. Longbow has a cartoon look, and makes me like Legolas. The bow accuracy is amazing, and is so much fun to play over and over again. Xortex puts you in a small cylindrical room, and you hold a little toy space ship that shoots lasers. It is like Asteroids but in 3 dimensions. It is ridiculously fun, I feel like I'm 10 years old, and the visuals are absolutely incredible. I cannot put it into words, this has to be experienced. The rest of the lab experiences are also really cool, but these are my top 3. Also, the central hub is amazing, with so much stuff happening in the environment around you, and so many things to interact with. You forget that it's just virtual objects. I also have to mention that the tracked controllers have haptic feedback, so you actually feel the stuff that you touch to an incredible immersive effect.
Budget Cuts was just a short demo (also free), the full game will be released later this year, but holy shit it is the most immersive game I've ever played. I felt over and over again that if I fail, I will get shot to death, for real. Pure adrenaline. Just awesome.
Tilt Brush and Modbox are creative games, were you have to be an artist. I'm not sure if I got those skills, but I will put more time into these to see how that develops. I haven't put much time into these, the but immersion is amazing. Modbox feels HUGE, genuinely a real holodeck. The UI feel very intuitive on both games. And those laser beams that I made in Tilt Brush feels like real lasers. I was instinctively avoiding going into the beams, and feared of going blind when looking at them!
The only disappointment I had was with Virtual Desktop, and it not the app's fault. It's due the low resolution of the headset. Most of text is unreadable, and the only way around it is to make the virtual screen ridiculously huge, and it's just not how I like to use it. This is were VR needs to develop. In the games the resolution feels fine ones you start playing, and often even forget about it.
Below just a few pictures of the box:
How to trick customs:
Any questions; ask me anything.