- Joined
- Mar 27, 2011
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Re: Oculus Rift / Samsung Gear / VR in general?
That's because VR is so far removed from what people expect when they think of video games!
It's no longer a question of controlling a character on screen, or watching things happen there, but of actually being that character, and being literally in the middle of it.
Just like GoPro's pushed point of view experiences to the forefront, I expect we'll end up seeing a ton of great content to experience in 360, like their surfing video for example, which to me is also very very cool.
It also creates a whole new dimension in movie-making, imagine LOTR, Star Wars, or Harry Potter, shot in 180, or 360? Imagine the possibility of in the future having an environment that is photo-realistic, and interactive! We're approaching that now with traditional games - with tweaks and high end video cards, digitally rendered characters and spaces are becoming ridiculously good. It's shocking to go back to an older game, one that you remember with fond memory, and realize just how awful those graphics used to be. Only a matter of time until we see that progression with VR, but probably, much much faster.
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Especially with good noise cancelling/isolating headset on, even with the gear's crappy resolution it's possible to forget you're in a room, and to react somewhat to surroundings. I'm now trying to find some way to try out both systems as soon as possible.
That's because VR is so far removed from what people expect when they think of video games!
It's no longer a question of controlling a character on screen, or watching things happen there, but of actually being that character, and being literally in the middle of it.
Just like GoPro's pushed point of view experiences to the forefront, I expect we'll end up seeing a ton of great content to experience in 360, like their surfing video for example, which to me is also very very cool.
It also creates a whole new dimension in movie-making, imagine LOTR, Star Wars, or Harry Potter, shot in 180, or 360? Imagine the possibility of in the future having an environment that is photo-realistic, and interactive! We're approaching that now with traditional games - with tweaks and high end video cards, digitally rendered characters and spaces are becoming ridiculously good. It's shocking to go back to an older game, one that you remember with fond memory, and realize just how awful those graphics used to be. Only a matter of time until we see that progression with VR, but probably, much much faster.
____________________________________________
Especially with good noise cancelling/isolating headset on, even with the gear's crappy resolution it's possible to forget you're in a room, and to react somewhat to surroundings. I'm now trying to find some way to try out both systems as soon as possible.