- Joined
- Mar 27, 2011
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Re: Oculus Rift / Samsung Gear / VR in general?
VR promises a level of interactivity, but it will appeal to many, myself included for passive observation, and for the moment that is still lacking (at least imhio based on using the Gear VR everyday for a couple of hours daily, since sunday).
The content is lacking due to cameras still being bulky for 360 view... I'm sure that will change once the camera no longer needs to be in a big packpack or mounted.
With Vive, not many people actually have a 15x15 space they could dedicate to using it. That will be a highly limiting factor... 5x5 space is much easier to find.
I'll probably opt for the sedan once it falls in price a bit, although it's very very tempting to pre-order now. The next gen GPU's will hopefully drop during fall, hopefully, if not early next year. By then oculus will be even more refined.
VR promises a level of interactivity, but it will appeal to many, myself included for passive observation, and for the moment that is still lacking (at least imhio based on using the Gear VR everyday for a couple of hours daily, since sunday).
The content is lacking due to cameras still being bulky for 360 view... I'm sure that will change once the camera no longer needs to be in a big packpack or mounted.
With Vive, not many people actually have a 15x15 space they could dedicate to using it. That will be a highly limiting factor... 5x5 space is much easier to find.
I'll probably opt for the sedan once it falls in price a bit, although it's very very tempting to pre-order now. The next gen GPU's will hopefully drop during fall, hopefully, if not early next year. By then oculus will be even more refined.