Wow, so many views and responses in such a short time. This is great!
I've been up for 20-hours now, and just came back from my firearm qualification test. I passed on the first try after shooting several hundred rounds. If I don't make sense, you now know why.
Just as a heads up, I joined an airsoft forum and will save the airsoft modification questions for that forum. I also joined a computer software and hardware forum for the laser camera tracking (I'm already good-to-go on this end).
Consider one thing, anyway ..... if you want to have a "realistic recoil" and a laser shooting at the same time, you will probably end needing a lot of space inside the weapon, so need to get a big gun (and also, any modifications will be permanents, no way for turn the airsoft back to shoot BBs)
I have no intentions to keep the airsoft ready to shoot BB's.
Anyway, as far as i've seen, all the "recoiling" airsoft guns (or, at least, the ones that i have dismantled for repair them til now) uses a "trick" for have a recoil function ..... the expansion chamber for the gas is a double-body cylinder, with a valve that is kept opened from the presence of the BB bullet, and til that point the gas is flowing to the barrel ..... when the BB start to move, the valve closes, and the gas only expand in the cylinder chamber, that "push back" the carriage ..... at the end of the back-course, a lever disengage the gas valve, closing it, so the carriage spring push it back in the original position.
The gas tank is usually in the handler, as part of the cliploader ..... you can take away the front valve, BB guide and tube positioner, and the part that hold the BB bullets in the cliploader, but about the rest, all that mechanism need to be left in place, also if modified, if you still want to have a recoil without the need to have the gun connected to an external air tank (like the military professional units), so there is not too much space remaining inside the gun, for the modifications.
Thanks for the information. I will definitely review your post when I get the airsoft pistols in.
I modified in the past 3 BB guns that was too broken for be repaired ..... two was 9mm "beretta" replicas and one was a m1911 replica, no recoil function on them ..... the one i'm planning, well, this is for myself, but ..... i'm studying about the possibility to turn a "recoiling" one into a training unit, bu til now i had no luck in finding a decently big one, and i really don't have enough money for buy a new one and "mangle" it for that ..... probably a desert eagle have enough space inside, but they cost a lot ..... so i'm waiting for see if the shops that i know, first or after, get one broken big enough (or if the prices goes lower, here
)
I'm also contemplating making the airsoft gun just a laser emitter without recoil, if push comes to shove. I'll figure a way to have the trigger reset each time with the laser. If there is no room, I'll see if I can use some of my workbench tools to drill and increase the room - thus the reason why I have no intention to keep this as a usable airsoft gun.
As alternative, you can use a "normal" gun with an add-on, like those underbarrel lasersights, using that part for contain almost all the electronic ..... not too much practical, as "street gun", i know ..... on the "funny" side, i've seen on youtube an airsoft gun big enough for hold inside almost anything, pity it's a cartoon gun (
gungrave anime serie ..... a "little bit" too big
)
Thanks for the video, but I'll pass on that gun in the video
. I already have a real gun (Beretta 92FS among several other "normal guns") with a training laser that actually fits into the barrel, it's called a LaserBlaster-X. It works great.
Just throwing it out there... would a simulated recoil affect in the software have its benefits? Because as far as I can see... once you press the button the laser will be on its target... then your hand will react to recoil... (light moves faster than your hand
). The response time between laser being turned on and hand moving will be too great to bother in my opinion.
There are several benefits to having simulated recoil. The biggest reason is because it's conditioning the mind and body, although slight, it does help in the long run. Follow up shots are more difficult with simulated recoil. Also, having simulated recoil makes sure you have your fingers in the correct place (not on the slide).
What if you had a recoil function in the software that will alter then users laser position to factor in recoil/wind/ricochet etc.. This amount can be altered to factor in other variables like old weapons/bad sight/bad alignment. Also it can be changed for other factors like using a rifle/pistol etc.
As I stated in previous posts, there will be no wind or ricochets in the software, because it wouldn't be a major determining factor in real life for the scenarios. Most police officers draw their gun within 21-feet or less of their assailant. Also, ricochets are overrated and generally happen on firearm ranges due to the FMJ rounds. Duty ammo is JHP. If you don't know the difference, Wikipedia or Google it.
EDIT: There was a mythbusters episode of it where they filmed a gun being shot in high FPS videp where they pressed the trigger of the gun, the LED turned on, then there was a long pause till the recoil was initiated. Of course I can not find that clip anywhere on the internet!
Huh? What does the LED have to do with it?
Welcome to the forums, good luck with your project.
I like the fact this has had lots of views because it says police in the title.
Thanks. I hoping someone would notice that. Muah!
Thanks again everyone. As always, stay safe and take care!