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FrozenGate by Avery

Oculus Rift/HTC Vive / VR in general?

I'm sure there's a lot of work going on at all of the major developers to see figure out how to port existing games to VR. Imagine GTA in VR for example.

Lots of issues with that though, even from a control standpoint. One thing to swing a sword 500-1000 times by way of mouse click, another altogether to do it holding a controller.
 





You can use Vorpx to run existing games in VR, but it's very fiddly and in many cases it just don't translate well into VR, which is why I have not bothered putting money on the software yet.. And motion sickness worries me a lot.
I tried one FPS demo which had artificial locomotion and it did not feel well. At least on-rails locomotion, such as elevators and spaceships has been ok, but still feels strange.
 
I definitely wouldn't bother with third party emulators for the time being. The more or less holy grail of VR gaming is going to be for RPGs like skyrim, and more so for MMORPGS, where many people can interact. Warcraft in VR, basically (Incidentally, the movie was not as bad as I expected.)
 
VR at E3 2016: Virtual reality still has a long way to go - CNET

Farpoint, a sci-fi shooter on the PlayStation VR, looks good, but it wants you to move around the game world as if you were walking. To that end the team created a brand new controller called the PlayStation VR Aim. It's impressive, even if it looks like something made from cheap PVC piping. But moving around using a thumbstick made me feel wildly ill, something I hadn't experienced before using VR. I felt sick for at least 45 minutes after playing a 15-minute demo and actually felt dizzy while playing. Sean Hollister felt something similar with the Resident Evil VII, as did more than a few other attendees.
Over with Bethesda, both the Doom and Fallout VR games solved this using a teleport system, letting you select a point in the game world and jump directly there. Final Fantasy XV was similar, but with limited specific teleport zones. It's certainly one way of solving the problem, but it kills the immersion immediately.
The same goes for using a gamepad style controller. It's going to be a big issue for VR as the platform progresses, and it's something that needs to be fixed.

So it seems in game movement is finally starting to receive much needed attention. I'm very curious to see how it will be addressed.
 
This video shows some locomotion methods being developed so far:

I tried and like the WalkAbout solution, but the size of your play area will be very important. I have 3 meters, and I feel that I have to stop and turn around too often.
 
I recall that the FOV of HoloLens is very narrow, but admittedly it is not yet a final product.
HoloLens, or something equivalent would be perfect for the AR game Pokemon GO, which seems to be all the rage right now (not yet in Sweden though...)
 
So I am not into Pokemon at all (developed an aversion to it as a camp counselor, when kids were into, in late 90's) but it is exciting, and surprising to see the first deployment of AR in the world :D

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I was one of those 90's kids, so I grew up with Pokemon, but lost that interest in my teens. But this game seems interesting enough to try, if I could...
 
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I'm sure they will release globally as soon as possible, and probably lots of imitations are going to pop up within a year.

In the meantime... play some pool :D

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OK, given that I have a Note 4 and wanted to try this stuff out I had noticed on Amazon on their big sale day a set that is supposed to work with mine so I bought it. I KNOW that these aren't anything compared to whatever is out there now BUT I was hoping you guys could tell me what to do with them. What I mean is what software do I need on my phone and what programs or whatever should I try with it.
Was also wondering how the sound works. Do you hook up headphones in the phone jack or something?
Here's what I bought and have on hand and have not even tried my phone in yet. Looks like the new ones all sold out. I payed $24:
https://www.amazon.com/gp/product/B01EHGRSN4/ref=oh_aui_detailpage_o01_s01?ie=UTF8&psc=1

Can I or do I need to wear my glasses with them?
 
If it doesn't have adjustable focus, and if you are near sighted, then you need to wear your glasses. If you are far sighted then you might not have to.
This seems like a generic (i.e I have not seen this one before) VR smartphone case, so you need to download the Google Cardboard app in the App Store.
Then you can browse of other VR apps via the Cardboard app. For sound I recommend using headphones for the best effect, via the jack, yes.
 


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