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FrozenGate by Avery

Oculus Rift/HTC Vive / VR in general?






Very few people have the capacity to be able to do SLI or Crossfire. Means a custom build... with enough power, and capable motherboard, which both add significantly to cost.

If what was said is accurate, and it likely is, it's great news though as it will force nvidia to drop their prices, which I'd love to see.

We still have not seen information on the GTX1050 and 1060, with the 1060 at least also guaranteed to be VR capable.
 
Yes, and the RX480 is just the first announced Polaris card. I'm sure there will be more cards coming soon, that will directly compete with 1070/1080.
I just find the 480 card interesting for its very low price, while still being fully capable of VR, which is very demanding.
 
Yup, at $200, and probably with reasonable power requirements, it would work as a plug in even for many work type desktops.

Doesn't do anything to help offset the high prices of the headsets themselves, but it will help a great deal that many people soon, won't have to spend that, and another $900 on upgrading or a new pc.

Edit: It's happening! :D

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The HTC Vive no longer has a waiting list | The Verge

It's about damn time. I'm still waiting for 1070's to drop.

Based on reviews, at present, the HTC Vive is for the moment superior platform, but that will also change when the rift controller bundles are released. They will contain a second camera to enable room size experiences. Again, based on reviews, the Rift is superior where the the screens are concerned, the wider FOV in the vive apparently not playing well with lots of games, with central pixels appearing larger, leading to a lot of jagged aliasing.

Google's 2nd gen Daydream VR looks promising, though currently there is only one phone that *might* support it, but probably there are none. For passive use, that might be the best option for most people.
 
One can argue that the Vive's screens are better because of the higher FOV = greater immersion, and higher brightness. But honestly it's a dumb argument because it's up to the individual person to decide which is better.
Since both Rift and Vive have the same resolution, it makes them equal. Just one has higher pixel density, while the other has higher FOV. You can't have both. Just like you can't have a laser with a narrow beam at the aperture and still have low divergence.
 
That's true, it is a matter of taste, but the vive's non uniform display and standard fresnel lenses are pointed to by many reviewers as the reason for preferring the Rift. Same reviewers inevitably go for the vive due to room scale and controllers though.

I have yet to try either, so I'm by no means passing judgement. My experience to date has been limited to mobile VR, and the #1 complaint I have is the same as it has been from the the first post... crappy crappy resolution, and very pronounced screen door effect.

I'm just happy that the backlog is finally starting to clear because it means once the 1070's hit, I can be up and running with VR in under a week after that :D

Anything new and exciting discovered by you in your use? Still using it a lot? (One of my other fears is that after I invest $1200 to get it I won't use it much past a month or so.)
 
I've gotten into Altspacevr a bit, it's pretty cool to hang around people and feel like they are in the same room as you. I watched the show with Reggie Watts, and hope to catch more such large events.
I've seen many new titles coming, and my steam wishlist is getting rather long. I'm just waiting for summer sale to hopefully get a better deal.
 
I'm am now done with Oculus. Facebook bribes VR developers to make the games exclusive to Oculus Store, even games that started out on Vive. Facebook is turning the PC platform in to an anti consumer console war.
I don't care what new hardware that comes from Oculus, I will never support their way of doing businesses.
 
What facebook is trying to do with the Oculus, is basically the same as what Apple did with the iPhone.

Except apple had a huge head start on android where apps where concerned, and oculus does not. Promising 30 titles to be available with controllers is a paltry offer, when stacked up against steam's library.

It really is a bad move because VR is still so niche too... only the very dedicated have VR now, and to alienate any of them is just bad.
 
Also, only the Rift works on Oculus' closed system (the store and software). No other head mounted display can use it.
But SteamVR/Openvr works with everything. Think 2-5 years into the future when there are maybe a dozen different HMDs available on the market. Each wont make their own ecosystem, they'll use SteamVR/Openvr.
I'm calling it now: Oculus will be left behind, and all the software that you bought in the Oculus store will eventually become unusable, because it's not on steam.

It's beyond stupid to make software exclusive to a particular *DISPLAY*. That what these VR headsets are. People should wise up and not support it.
 
I completely agree, but it's too early to say with certainty. Microsoft, Google, and several other companies are working on systems that will not rely on either Oculus, OR SteamVR.

Oculus might also receive and infusion of customers from the next generation of Gear VR headsets, which does have a similar system already in place, with quite a few basic apps.

If you look at it, facebook does have a LOOONG history of basically giving people the middle finger, and it seems that has bled over into how Oculus will move forward.
 
Fallout 4 and Doom was the only mayor Vive news at E3, which kinda sucks it wasn't more... Here's hoping that Valve will announce something after summer.
well it wont be hl3 no wai
 
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