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Changing green rep squares?

Joined
Jul 4, 2008
Messages
2,036
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You know those little green squares that show your rep? At this point, most people have maxed those bars out. I would like to suggest that we change the scale, just to make it easier to see.
 





We could, but then we would never be able to read anything Dave types, it would be covered in little green squares :D
 
No lol, I mean making each square worth more, so someone with, say, 100 or more rep power would have 10 squares, while I would have only 4 or something like that.
 
Better yet, we could simply delete the little green squares... would that be so bad? :whistle:
 
Scale it off of Daves rep, if you have 1/3 his rep, you'll have 1/3 as many rep squares and so on and so forth for....
 
Scale it off of Daves rep, if you have 1/3 his rep, you'll have 1/3 as many rep squares and so on and so forth for....
then most people will have only 1 square... Not at all helpful, you couldn't distinguish a total noob and a decent member. There needs to be an in-between. Perhaps based on the forum average?
 
How about giving the squares a certain value that increase with each additional square, exponential if you will.

1 = 1-10pts.............10pt difference
2 = 10-25pts...........15pt difference
3 = 25-45pts...........20pt difference
4 = 45-70pts...........25pt difference
5 = 70-100pts..........30pt difference
6 = 100-135pts.........35pt difference
7 = 135-175pts.........40pt difference
8 = 175-220pts.........45pt difference

Each time you get an addition square, the number of rep points needed to get the next square will increase.
 
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I've seen on other forums a bigger symbol, or on here a 4x bigger green square that indicates 10, 100, or 1000 reps.
Also, maybe there could be something like a 405 nm square indicating 10 and a 445 nm square indicating 100 as well as the 532 one here meaning 1.
 
Naah ..... use the nanometers scale, instead .....

they start with pale green, then they become bright green, now ..... just change the script so it start to cover the pale green with pale cyan, then the bright green with bright cyan, then again the pale cyan with pale violet, and so on .....

..... BTW, who offer himself volunteer for rewrite the VBscript module ? ..... (ROTFL :crackup:)


EDIT: just thoughd ..... when it goes in UV, how we can have "pale UV" and "bright UV" differentiation, if true UV looks black ? ..... :crackup: :crackup: :crackup:
 
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