Re: Oculus Rift / Samsung Gear / VR in general?
With the exception of Google Glass, and Samsung Gear (if you own a compatible high end samsung phone) it is definitely very pricey.
The cheapest ready to go package I've come across so far was $1500 without tax and shipping. That's for an Oculus Rift and computer that capable of running it, based on minimum specs.
There are several big hurdles that VR needs to overcome, and for the time being the more advanced options are definitely something for the enthusiast, rather than a mainstream consumer.
What VR has to do, first and foremost (imo) is find a NEED to fill. Not a want, but a need. Especially from the enterprise end of things.
I also think on the consumer level the mobile VR variants will lead the way, as they do now, but even more so with time.
Personally the appeal to me is not gaming, though that's a big part of it, but rather the other possibilities, like virtual tourism, and interactive experiences. For example two of my friends take language lessons over skype. How much more immersive would it be if you could attend a class, and even go through a guided VR experience as a lesson. A tour of the louvre with frech narration. A drive through the scenic highways of california with a spanish companion. Skydiving, and basejumping experiences. Piloting a drone with a 360/180 camera attached. The possibilities are endless.
On the more mundane side of things, I work in an open office environment. It's a small company, but even so there are always some distractions. It would be amazing for me to be able to isolate myself in a virtual office, and to have that office on a mountain top, or a beach.
Anyway, I digress. Yes it's expensive for now, and probably not worth getting into for most just now, but it is 100% worth trying, and ikf you have a samsung compatible phone if would be foolish not to give it a shot. So far, even the more basic mobile version through my Note 5, and samsung gear has left everyone who's tried it amazed.