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Just received a Samsung Gear today and gave it whirl using my Note 5.
I have to say I'm extremely impressed. The 360 photos and some of the videos were fantastic. Some issues definitely left to work out though.
Specifically made me feel kind of motion sick, and I don't get motion sick easily. A roller coaster especially made me somewhat queasy. Mind you I'm 100% ok on regular roller coasters and boats.
While I would highly recommend trying it out (definitely worth the $100 if you have the phone) there are definitely some issues.
1. Poor resolution. Nowhere near HD, and things are very blurry close up.
2. Screendoor effect. Everything appears as if through a screen door due to the very noticeable pixels.
3. Poor interface. Having to constantly tap the side of the headset really interferes with immersion.
If you never tried one of these, you'll also be surprised that you actually have to move around to look around My personal solution was clearing some space for my computer chair which does turn 360 degrees. Still I would not have minded a hand control to do some of the "looking instead".
The Oculus Rift is supposed to address all three of the issues that stood out to me the most, and there are some android controllers already out there. I just wasn't willing to pull the trigger quite yet.
Price wise, the rift will be available for $600. Of course that's just for the headset itself, and assumes you have a PC capable of running it. Personally I don't, so for me it would require an investment of about $300 more (at least) for a GTX970.
There will be bundle deals for the Rift and compatible PC, starting at $1500, but if the only upgrade you need is a video card it doesn't make sense. As always, it's also cheaper to actually build a PC yourself to match the specs, but the savings vs a bundle are not nearly as much.
Personally I will probably hold off on a PC upgrade, and by extension the rift, until the next generation of GPU's hits the shelves.
That said, I think that there is an immense future in virtual reality, including possibly a rebirth of arcade type businesses. For myself, the most interesting aspect will definitely be virtual tourism.
So anyone else have any experiences with VR?
I have to say I'm extremely impressed. The 360 photos and some of the videos were fantastic. Some issues definitely left to work out though.
Specifically made me feel kind of motion sick, and I don't get motion sick easily. A roller coaster especially made me somewhat queasy. Mind you I'm 100% ok on regular roller coasters and boats.
While I would highly recommend trying it out (definitely worth the $100 if you have the phone) there are definitely some issues.
1. Poor resolution. Nowhere near HD, and things are very blurry close up.
2. Screendoor effect. Everything appears as if through a screen door due to the very noticeable pixels.
3. Poor interface. Having to constantly tap the side of the headset really interferes with immersion.
If you never tried one of these, you'll also be surprised that you actually have to move around to look around My personal solution was clearing some space for my computer chair which does turn 360 degrees. Still I would not have minded a hand control to do some of the "looking instead".
The Oculus Rift is supposed to address all three of the issues that stood out to me the most, and there are some android controllers already out there. I just wasn't willing to pull the trigger quite yet.
Price wise, the rift will be available for $600. Of course that's just for the headset itself, and assumes you have a PC capable of running it. Personally I don't, so for me it would require an investment of about $300 more (at least) for a GTX970.
There will be bundle deals for the Rift and compatible PC, starting at $1500, but if the only upgrade you need is a video card it doesn't make sense. As always, it's also cheaper to actually build a PC yourself to match the specs, but the savings vs a bundle are not nearly as much.
Personally I will probably hold off on a PC upgrade, and by extension the rift, until the next generation of GPU's hits the shelves.
That said, I think that there is an immense future in virtual reality, including possibly a rebirth of arcade type businesses. For myself, the most interesting aspect will definitely be virtual tourism.
So anyone else have any experiences with VR?
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