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Mosc007, you should also add a pause funtion so you can freeze a spectrum taken. Also being able to change the integration time would be great. I have my USB2000 set to 50 ms, but can change that anytime. This software has a very long integration time. And it samples only about every couple of seconds. That is terrible. I have found no way to pause the spectrum taken, so as it samples every couple of seconds it changes too.
I don't know about the Science Surplus software. Seems a few member use that and are happy with it. I know of two other members who have OEM software besides myself and they like theirs as well. I haven't been able to compare the two, so I can't speak from experience, but the OEM software is very comprehensive and allows me to do many other things than take a laser spectrum. It is also very interactive and allows me to change settings on the fly.
Can these spectrometers be adjusted to work further into the NIR region, lets say above 808 nm?
If the built in grating is really 1800 ln/mm I don't see how it could go any higher than 555nm, after all:
d*sin(angle) = wavelength
To get the whole visible range we'd need at most around 1200 ln/mm.
Got a copy of it you can share?
That doesn't follow. Please show your work.
I'll see what I can dig up this weekend. There's also an applet thing that enters the calibration constants I'll need to find - you can't enter them with the regular user interface
Ok, so I'm not the only one that didn't follow there....
That'd be excellent if you can! Would appreciate it greatly.
There's talk of chipping in and buying the BWSpec software, which I'd be up for if there's enough people interested in it to lower the cost enough.
That doesn't follow. Please show your work.
Assuming the formula is correct
d*sin(angle) = wavelength
sin(angle) can be at most 1 when angle = pi/2, so maximum wavelength equals the distance between slits
1800 ln/mm = 0,0018 ln/nm
d = 1/0,0018nm = 555nm
This does agree with experimental results I've had with a 1000ln/mm grating.
What did I miss?
@Mosc007
The equation is: y=It+C1X+C2X^2+C3X^3. It= pixel #1. The other three make up the curve. C1, C2, and C3. Not sure if this is what you are looking for. If not, let me know.