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ArcticMyst Security by Avery

Oculus Rift/HTC Vive / VR in general?

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Re: Oculus Rift / Samsung Gear / VR in general?

"Shipment on hold COPENHAGEN - DENMARK" Grr what does that even mean? FFFUUUUUUU
 





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Re: Oculus Rift / Samsung Gear / VR in general?

Customs probably. Guessing you'll need to pay some BS import fee or something like that.

I'm impressed... despite no official announcement it seems HTC is actually outpacing delivery compared to oculus.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

Tax is supposed to be included, same for all EU orders. But I am also worried, that the bureaucrats will screw me over anyway.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

Well, they also may be confused at to what it is, never having seen one before. Though it's not that novel, and nothing that unusual.

Showed the gear vr to a couple of my friends this weekend. It was EXTREMELY amusing watching my friends try to grab stuff, and generally moving around, reacting to what they were seeing. Oh, and it's VERY fun to mess with people in VR :D

Edit: Score another one for Vive: http://attackofthefanboy.com/news/eve-valkyrie-no-longer-oculus-rift-exclusive-coming-htc-vive-2016/
 
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Joined
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Re: Oculus Rift / Samsung Gear / VR in general?

It can make sense in some cases, where it's an issue of hardware not being able to run the software, but I agree, it's absurd that we're still dealing with pc game exclusivity issues.

In fact this is where Valve gets a big head nod from me, in creating Steam OS, and releasing it for free. Now anyone with the willingness can create a dual boot system, basically free, and run any steam compatible games. Yes for now there are not enough games there to tempt a current windows user, but that will change.

I also expect they will work to increase support for machines other than the pre-built ones being sold by dell. The cost of OS is a factor to many would be PC builders, and having a free options specifically made for gaming, is very appealing.

Actually have two alieanware alphas at home, and while I'm using them strictly as windows machines for the time being, that may well change in the future.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

An update on the shipping: Package still in Denmark. This was supposed to be express shipping (cost €90!), and it been 5 days now. I've sent a compliant to HTC and requested a refund on shipping, because this sucks.
Couldn't even arrive on the estimated date. We'll see how this goes..

Though while I wait, I've been figuring out how to mount the tracking Lighthouses. They come with wall-mounts that screws directly into the wall, but I don't want to do that in my apartment.
Looking on reddit I saw people using ratcheting construction poles, or spring loaded shower curtain rods. These are placed vertically, stretching from the floor to the ceiling, and then mount the Lighthouse to the pole, instead of the wall.
The construction poles are rather ugly though, so I went with the curtain rods. But when I set them up at home, I was disappointed with the stability.
They got plenty of force to hold themselves in place, but the rods can easily vibrate between the top and bottom. That will mess up the tracking a lot. The Lighthouses generate vibrations from the motors inside, so this will not do.
So I came up with this:

A piece of scrap wood marked out and cut on a bandsaw.


The finished pieces clamp around the pole with a single screw


Here it is mounted in the corner my room. To check the stability, I use a low power laser pointer that I won in raffle on the forum, it has been very useful.


Obviously I had to add some smoke, or else it wouldn't look cool.




I don't think the exact position of the wood is very critical, as long as it around 2/3 of the way up.
The wood adds two extra contact points to the walls, and eliminates any lateral movements, and it works great.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

I was actually wondering the same thing, about how I'd mount the sensors, if I get the Vive. I have no issue with putting in mounts, but the problem is, I'd be confining VR to my livingroom, which is not very practical to me. I expect I would use the system mostly seated.

My current solution was to simply prop up one cube on a cabinet that's not exactly in the corner, but close, and another on the opposite side, using a pvc pipe. Didn't realize there are motors inside that could lead to vibration. That's definitely something I'll need to give more thought to.

Shower curtain rod would look nicer though... so that's definitely a new idea I like.

Nice mount :D
 
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Re: Oculus Rift / Samsung Gear / VR in general?

I don't know how strong the vibrations are. It is high RPM, and barley audible. But I don't want to risk any issues with tracking, as even the tiniest movement gets amplified with distance.
Anyone who has played with laser pointers and mirrors around here will know how easily vibrations show up.

Why this is such an issue: if the Lighthouse moves, the whole simulated world moves, and barfing ensues. (this issue also applies to the tracking camera for Oculus)
 
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Re: Oculus Rift / Samsung Gear / VR in general?

Of course, but the the rift tracking it is based off of just one position. I experienced some discomfort on wearing the gear initially, but haven't come across anything that caused me any discomfort since. Of course one of my three friends who tried it, felt queasy, and that was basically a stationary experience.

I'm definitely holding off on jumping on the bandwagon until I see consumer reviews come in, or even better, some places to demo the consumer release versions. I know BestBuy (major US electronics retailer) has an agreement to setup demos with Oculus, don't know if HTC has anything similar but I'd be amazed if there isn't.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

It is most vise to try either device at the store before buying, absolutely.
I'm just highly enthusiastic about VR and I took the risk and pre-ordered the device which I think is the best option. I'm not expecting anything perfect, but I think that it will be good enough, without having to wait for gen2. I waited 4 years already, I'm getting it NOW.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

I just found this thread and it is the same stuff my daughter has been getting into. She just had an expensive headset that is run off her computer sent to my house because she wouldn't be home when it came. It is supposed to be the latest thing in VR. After reading through this thread and trying the examples, I see the appeal. She had had one that worked off of her smart phone, but told me this one is supposed to be much better. I'm not a gamer and the VR wasn't something I was particularly interested in. She is going to bring it by sometime soon to show me and I'm really looking forward to it now. The smart phone one uses two Fresnel type lenses and she paid quite a bit for it. I found some on eBay that were $18.89 and she seems to think it was a good price, but didn't think they were as good as the ones she has. They do have the same type Fresnel lenses as the one she showed me, though.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

Your daughter seems to either have gotten Oculus Rift or HTC Vive, these are $600-800. For $18.89, it is most likely some version of Google Cardboard. There are hundreds of different models, costing anywhere between $2 to near $100. The cheapest ones are literally made of cardboard, but they all work the same, and it is pretty much just a smartphone case with two lenses.
Google Cardboard is the cheapest way to try VR, but honestly it is a pretty poor representation of what VR can be. If you have Galaxy S6, S7, or Note5 you can get Samsung Gear VR for $100, and it is a step up from Google Cardboard. It uses active electronics for better tracking and standardized optics and apps.

Its really cool that she will show it to you, as it is the only way to really understand what it's like.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

While the lenses may look the same at a glance, the ones in the oculus and vive are supposed to be of a much higher quality.

It's nice that your daughter will show her setup to you, I'm curious to know what she got, and what you think of it.

For anyone with a compatible phone, the gear is a must buy add in IMO. It's way ahead as an experience over google cardboard.

Personally I think VR will evolve quite a bit more in that direction more so, vs units like the Vive and Oculus.
 
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Re: Oculus Rift / Samsung Gear / VR in general?

She does have these phone glasses that cost her quite a bit of money and has had them for awhile now. They have two large Fresnel type lenses and she says they are much better than the cardboard version which she has also tried. The new computer headset she just got is something new, and I don't know that much about it. I'll post here again when I have had a chance to try them out. Thanks for your replies.
 

Pman

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Re: Oculus Rift / Samsung Gear / VR in general?

Watching something in 3d doesn't seem to bother me but this experience must be quite odd. I wonder if the queasiness stems from your body not actually feeling what it expects to feel such as movement when the eyes are telling the brain to compensate for it.
Do either of these have anything to do with the thing I saw on tv a couple weeks ago where you wore something on your hands that simulated a tally touching something? Kind of assuming that stuff was a ways off still.
On top of that is there any point in me getting google cardboard or whatever is like it that is really cheap to try on my note 4 just for a glimpse at what this stuff is like?
We have all those major stores where I live and there's 3 Best Buys within 20 minutes of each other here. Wonder if they list online which stores have demo stuff set up for these units.
 
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